PigmentLab
PigmentLab
Optical Subtractive Science & Classical Theory

Color Science Built on Real Physical Pigments

Standard digital screen tools linearly average RGB light channels, turning mixtures into dull brownish-grey. PigmentLab models physical particle absorption and classical Bauhaus color theory—delivering vibrant, authentic color palettes for artists, UI designers, and educators.

Color Physics Comparison

Why Subtractive Pigment Physics Beats Digital RGB Mixing

Digital monitors manipulate glowing light channels additively. Physical artist paints, however, obey the immutable laws of selective wavelength absorption.

Digital Linear RGB Averaging

Linear Averaging Degrades into Muddy Grey-Brown

Computer screens render colors through tiny glowing subpixels (Red, Green, Blue). When standard design software mixes blue (#0000FF) and yellow (#FFFF00), it simply calculates their mathematical midpoint: (128, 128, 128)—a washed-out, lifeless grey. Because screens project light rather than absorbing it, digital averaging fundamentally fails to replicate natural pigment interactions.

Blue + Yellow = Brown-Grey (sRGB Average)
Subtractive Paint Optics (PigmentLab)

Selective Wavelength Filtering Yields Radiant Emerald Green

According to physical Kubelka-Munk theory, paint particles possess distinct absorption (K) and scattering (S) properties across visible wavelengths. Blue pigment absorbs red and yellow bands; yellow pigment absorbs blue and violet bands. The sole remaining reflected light is brilliant emerald green—exactly replicating natural oil and acrylic paints on canvas.

Blue + Yellow = Emerald Green (Spectral Absorption)
Core Architecture

Four Pillars of Physics-Based Color Science

PigmentLab unites academic spectral physics with classical artistic harmony and modern web accessibility in a unified, professional suite.

01 · Paint Physics

Subtractive Spectral Absorption

Calculates physical absorption (K) and scattering (S) coefficients. Blend up to 6 custom pigment slots with 1%-100% continuous ratio controls.

02 · Art Theory

Johannes Itten Bauhaus Wheel

Historical 12-hue artist wheel with Red opposing Green and Blue opposing Orange for authentic complementary, triadic, and split-complementary harmonies.

03 · Web Standards

W3C CSS Color 4 & OKLCH Space

Perceptually uniform polar coordinates ensuring smooth, predictable chroma gradients and instant production-ready CSS color-mix() code generation.

04 · Accessibility

WCAG 2.1 & Vision Deficiency Lenses

Real-time relative luminance calculation for AA/AAA compliance coupled with simulation filters for Protanopia, Deuteranopia, Tritanopia, and Achromatopsia.

Scientific Foundation

Supported Standards & Optical Models

Every computation across PigmentLab is backed by peer-reviewed academic literature and official W3C web specifications.

Subtractive Paint Optics

Kubelka-Munk Theory (1931)

Two-flux radiative transfer differential equations modeling diffuse light reflectance and absorption in paint layers.

Color Harmony Framework

Johannes Itten RYB (Bauhaus 1961)

The foundational 12-hue color wheel governing geometric contrast relationships and balanced compositional palettes.

Perceptual Web Standard

W3C CSS Color Module 4 (OKLCH)

Perceptually uniform color space aligning digital display rendering with human eye sensitivity curves.

Digital Accessibility

W3C WCAG 2.1 (ISO/IEC 40500)

Mathematical relative luminance ratios (4.5:1 text, 3:1 graphical elements) guaranteeing inclusive digital experiences.